My all-time favourite map in Farm Simulator is Lawfolds.
It has been a great disappointment it has never been updated for FS 19.
That has changed with the news that CMModz is close to releasing the FS19 version.
DjGoHam Gaming has published a tour of the new map, which appears to have remained true to the FS17 version.
I am looking forward to getting back on the map, this is not a production map but, in my opinion, the best mixed arable and livestock map I have played, while also offering forestry options, useful in generating cash early on in a “Start from Scratch” game.
I can’t say for sure what it is about the map that works so well but some of the highlights for me are:-
The topology of the map provides a realistic feel of rolling hills.
Main farms are well connected making managing the three farm locations easy to manage.
Fields are a variety of shapes and sizes but none overly small or large.
The road and track network makes getting around easy and quick
Currently, with Giants for testing, I recommend taking a look when it appears on Modhub.
To be honest I have never really enjoyed playing fs19.
It has never lived up to being a successor to fs17. The initial release was a shambles and it never really recovered. Seasons rallied things a bit and some relatively new mods such as Autodrive and Guidance Steering (GPS) have been notable but other than that everything else has been pretty uninspiring, I would say Alien Jim’s contributions to maps are a notable exception to this
I have drifted away from the game over the last few months but two recent maps are drawing me back,
In terms of traditional maps, 6 Ashes looks interesting. Based on Google maps, the layout and topology promise to provide a challenging experience.
6 Ashes map
Reviewed by Farmer Cop here. It would be worth checking out his Autodrive tutorials when you are there.
Production maps are also coming to the fore, most recently the PV County 16x map from Dajnet, support site pvmods.com.
The latest version of eye-tracking from Tobii has improved the head tracking performance greatly. I am writing this from the perspective of a simulator player where head tracking is, for me, more valuable than eye-tracking.
Before going any further it is worth mentioning that setup and calibration of the system are completely automatic and is a quick process.
Tobii Eye Tracker 4 provided excellent eye-tracking, however, is simulations like Euro Truck Simulator 2 or American Truck Simulator eye tracking is problematic as you are constantly scanning, speedometer, road, signs, sat-nav etc. The result is an almost continually moving display that is more distracting than useful.
Tuning the settings could produce a workable solution, but meant disabling and limiting a lot of the potential of the product, and the head tracking was not as responsive as you might want
Eye Tracker 5 has greatly improved head tracking and is fast and responsive. Within the hour I was completely comfortable with using the system almost forgetting it was there.
Setup was further enhanced as SCS have now built-in Tobii support in ETS2 and ATS.
On the downside, this is an expensive piece of kit, but what it brings to the gaming experience cannot be overestimated.
Farm Simulator 19 appears to be getting more stable now and I am running a couple of maps in “From Scratch” mode, Glen Isla and Mercury Farms. Now I feel comfortable the basics of the game I am really missing the Seasons Mod.
There are a couple of mods I am using to modify the game play, Growthcontrol which allows me to extend the growth phases of crops and Finer Timescale Adjustment which gives a time setting of zero, not quite pause but the clock is running very slowly.
By using these I can increase the difficulty/manage the time better but it is a long way from the proper environment created by Seasons in Farm Simulator 17, that is really the icing on the cake for Farm Simulator.
Let’s hope the FS19 implementation of Seasons is coming soon
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